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- Path: yama.mcc.ac.uk!dmu!babbage
- From: babbage@dmu.ac.uk (Babbage)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.audio,comp.sys.amiga.graphics,comp.sys.amiga.hardware
- Subject: Re: AB3D II beats Quake....
- Date: 28 Mar 1996 16:24:37 GMT
- Organization: De Montfort University
- Distribution: world
- Message-ID: <4jeeg5$8lv@macondo.dmu.ac.uk>
- References: <2934.6656T1039T1879@Redrobe.demon.co.uk> <3662.6657T1323T2118@mbox.vol.it>
- Reply-To: babbage@dmu.ac.uk
- NNTP-Posting-Host: kola.cms.dmu.ac.uk
-
-
- > I agree, but there're much more low-end machines, and if you've to support 1x1,
- > you've also to make more detailed textures, meaning more disks (assuming you
- > can save manage ram though, that is already a big problem).
- not necessarily
- just means you can have greater detail on more distant objects
- before they blur into each other
-